Building with height maps in Cities: Skylines

This week, I really wanted to write about something different, a game I’ve never played, maybe something new. It’s always tough to come up with new ideas, especially a couple times a week. But there is only one thing on my mind, and that’s Cities: Skylines. All I want is to build my city, solve traffic problems, manage utilities, and watch it grow.

My mission has changed from simply trying to build the biggest city and keep it afloat, to replicating and simulating my hometown, Morgantown, West Virginia. The in-game map editor gives you the tools to do such a thing. You start out with a massive flat green surface, like a giant square golf course. At first I thought I might have to shape the terrain and manually carve out the Monongahela River and Cheat Lake myself. But Cities: Skylines uses height map technology where you can take a satellite image and the game will render the terrain for you. Brilliant!

I found the site terrain.party which has a map of the world and an itty-bitty blue square that covers an 18km by 18km surface (which is a one-to-one scale in the game).

Morgantown area highlighted in terrain.party

Morgantown area highlighted in terrain.party

You can then drag that square over to any part of the world and save the highlighted area as a .png image. It gives you multiple height maps from different sources, but I chose to go with the USGS version.

Height map result of Morgantown area

Height map result of Morgantown area

This is what terrain.party gives you. A simple black and white map that shows elevation. You can see in the bottom-right corner how it gets lighter, which is the higher elevation towards Preston County. And there’s the exact curvature of the Monongahela River, along with Cheat Lake in the top-right corner. This is too cool.

Once you import your map, the map editor immediately changes your golf course into the terrain from your real life area. The transition is a little rough, however. It’s far from a workable city at this point. I used the hell out of the soften tool to smooth out some rocky-looking mountains into the rolling hills of West Virginia. I also lowered the elevation of the bodies of water, otherwise a lot of what is supposed to be dry land would get flooded. The water tool is pretty sensitive (Yes, I made sure that the river flows north.) Then it’s up to you to add trees (you have a budget of 250,000), wildlife, train and plane routes, and highways leading into the playable area.

This game was set up for the community to take it and run with it. The subreddit /r/CitiesSkylines has already surpassed /r/SimCity in subscribers. There’s even a /r/CitiesSkylinesModding subreddit where you can post a request for a mod or release a mod for the game you’ve made yourself. I made a post myself requesting a PRT mod as a public transit option. That’s when I discovered I’m not the only one hoping to make a realistic model of Morgantown.

“Also living in Morgantown. I was thinking about putting together a heightmap myself just so I could make my own Westrun. My guess is the engine won’t support building a road that poorly done. But first I’ll need to create a pothole mod. Luckily there’s already the ‘allow heavy trucks in your downtown’ option built in to really simulate the horrible traffic planning.” – /u/enkafen

That’s where the true enjoyment of this game comes from. I have a passion for this city and I want to build it, but I can make it better. I want lay down the roads and see what the traffic does. Then with a wave of the mouse, I can fix the problems that I live through every day. I can claim omnipotent domain and bulldoze through property to make much needed new roads. This took a dark turn into my own deep conscience. Anyways, later this week I’ll be doing a video blog of Morgantown in Cities: Skylines. I hope to see you there!

The game SimCity should have been

This month, small developer Colossal Order released their city-building game Cities: Skylines for PC, Mac and Linux. About this time in 2013, EA Games, a very larger game developer, released SimCity, a different city-building game. What’s fascinating, and really, refreshing, is that we have two very different receptions from each of these games. You have a big developer with a lot of money and plenty of manpower working on a game that was $60 at release. Two years later, you have a very similar game from a significantly smaller developer for $30 at release. And city-builder gamers love it.

SimCity 2000

SimCity 2000

Game developer Will Wright with Maxis started it all in 1989 with the original SimCity for the Macintosh computer. The first SimCity game I played was SimCity 2000 for PC. I picked it up at the book fair at my elementary school, because what 7-year-old wants to read books? I just want to play SimCity! The series has been incredibly popular with many simulation games taking inspiration from it. Would we have The Sims if not for SimCity?

In 1999, EA Games brought Maxis under its wing and that’s when things started getting…complicated. Just this month EA announced that they would be shutting down the Maxis developer offices in Emeryville, CA. Did EA see Cities: Skylines and the glowing reviews it got with half the production and half the cost?

SimCity (2013) had a few key issues that drove gamers crazy. At launch, players were required to sign-in on an online server (for a single-player game, what?!) in order to play the game. So if your internet connection is down or the EA server is down, no SimCity. The people in the game (sims) didn’t really act how people act. The city space in which to build was a quarter of the size of previous SimCity games. People got really angry. Especially because when the game was released, the most critical point where everyone spent a lot of money on this game, it did not work. I wouldn’t have a blog without flubs like this.

But then…

Cities: Skylines

Cities: Skylines

I’ve played a little bit of this game and watched others play it even more. The overwhelming response to this: This game is everything SimCity was not. You don’t have to be online. People have individual jobs assigned. You can follow every little person! I bought the game on day one and it worked. The space you have to build a city is huge. Steam Workshop is integrated right into the main menu, so all sorts of cool mods will come in the In this short playthrough, Polygon takes some shots at SimCityIf you want to see how it’s done, see how Sips is redesigning Donutsville, Bagelsville and Pretzelballs Junction. It’s actually therapeutic watching someone play Cities: Skylines.

It’s a very tame city-builder without too much trouble except for the occasional fire–no tornadoes, floods, or giant aliens to destroy your buildings or abduct your citizens. I’m okay with this. It’s not a game without drama, however. Christopher Livingston at PCGamer.com put the cheat codes on and made a city with one residential square. Hilarity ensues. We’re in the first week and so much fun has already been had. If you’re bummed out about SimCity and want to play the functional version, hit up Cities: Skylines. For $30, it’s at least twice the value of SimCity (2013).